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Raylib
8.12

Raylib🔗ℹ

Racket bindings for Raylib.

These bindings are currently for Raylib 4.0.0.

    1 Raylib Support

    2 Generated Raylib Bindings

      2.1 Functions

      2.2 Structs

        2.2.1 Struct types

        2.2.2 Type aliases

        2.2.3 Callback function types

      2.3 Enums

        2.3.1 System/Window config flags

        2.3.2 Trace log level

        2.3.3 Keyboard keys (US keyboard layout)

        2.3.4 Mouse buttons

        2.3.5 Mouse cursor

        2.3.6 Gamepad buttons

        2.3.7 Gamepad axis

        2.3.8 Material map index

        2.3.9 Shader location index

        2.3.10 Shader uniform data type

        2.3.11 Shader attribute data types

        2.3.12 Pixel formats

        2.3.13 Texture parameters: filter mode

        2.3.14 Texture parameters: wrap mode

        2.3.15 Cubemap layouts

        2.3.16 Font type, defines generation method

        2.3.17 Color blending modes (pre-defined)

        2.3.18 Gesture

        2.3.19 Camera system modes

        2.3.20 Camera projection

        2.3.21 N-patch layout

      2.4 Constants

    3 Raylib Derived Utilities

    4 Raylib 2D Bindings

      4.1 2D Functions

        4.1.1 Excluded Functions

      4.2 2D Structs

      4.3 2D Enums

      4.4 2D Constants

    5 Raymath